Entity Powernode

Powernode is the Entity definition for a power node.

This item comes from the Canyon City mission, where power nodes need to be disabled at the same time.

Subclass of Usable.

Functions

GetHealRate () GetHealRate returns the heal rate of the power node.
GetDifficulty () GetDifficulty returns the difficulty of disabling the power node with the Science skill.
GetArmorClass () GetArmorClass returns the armor class of the power node.
GetMaxHP () GetMaxHP returns the maximum HP of the power node.
GetCurrentHP () GetCurrentHP returns the current HP of the power node.
GetLastHealTime () GetLastHealTime returns the time on the millisecond timer that the node last healed.
GetCurrentAction () GetCurrentAction returns the current animation action of the power node.


Functions

GetHealRate ()
GetHealRate returns the heal rate of the power node.

Returns:

    A numeric value indicating heal rate.
GetDifficulty ()
GetDifficulty returns the difficulty of disabling the power node with the Science skill.

Returns:

    An integer indicating Science difficulty.
GetArmorClass ()
GetArmorClass returns the armor class of the power node.

Returns:

    An integer indicating the node's armor class.
GetMaxHP ()
GetMaxHP returns the maximum HP of the power node.

Returns:

    An integer indicating the node's maximum HP.
GetCurrentHP ()
GetCurrentHP returns the current HP of the power node.

Returns:

    An integer indicating the node's current HP.
GetLastHealTime ()
GetLastHealTime returns the time on the millisecond timer that the node last healed.

Returns:

    A large integer indicating the node's last heal time.
GetCurrentAction ()
GetCurrentAction returns the current animation action of the power node.

Returns:

    A string indicating the node's current animation.
generated by LDoc 1.4.6 Last updated 2021-05-07 19:14:47