Entity Powernode
Powernode is the Entity definition for a power node.
This item comes from the Canyon City mission, where power nodes need to be disabled at the same time.
Subclass of Usable.
Functions
GetHealRate () | GetHealRate returns the heal rate of the power node. |
GetDifficulty () | GetDifficulty returns the difficulty of disabling the power node with the Science skill. |
GetArmorClass () | GetArmorClass returns the armor class of the power node. |
GetMaxHP () | GetMaxHP returns the maximum HP of the power node. |
GetCurrentHP () | GetCurrentHP returns the current HP of the power node. |
GetLastHealTime () | GetLastHealTime returns the time on the millisecond timer that the node last healed. |
GetCurrentAction () | GetCurrentAction returns the current animation action of the power node. |
Functions
- GetHealRate ()
-
GetHealRate returns the heal rate of the power node.
Returns:
-
A numeric value indicating heal rate.
- GetDifficulty ()
-
GetDifficulty returns the difficulty of disabling the power node with the Science skill.
Returns:
-
An integer indicating Science difficulty.
- GetArmorClass ()
-
GetArmorClass returns the armor class of the power node.
Returns:
-
An integer indicating the node's armor class.
- GetMaxHP ()
-
GetMaxHP returns the maximum HP of the power node.
Returns:
-
An integer indicating the node's maximum HP.
- GetCurrentHP ()
-
GetCurrentHP returns the current HP of the power node.
Returns:
-
An integer indicating the node's current HP.
- GetLastHealTime ()
-
GetLastHealTime returns the time on the millisecond timer that the node last healed.
Returns:
-
A large integer indicating the node's last heal time.
- GetCurrentAction ()
-
GetCurrentAction returns the current animation action of the power node.
Returns:
-
A string indicating the node's current animation.